Mobile Applications and Widgets: Portable Applications on Mobile Platforms, Sixth Edition provides a complete understanding of the mobile software marketplace. The reader will learn about mobile applications from the inception and evolution of applications on mobile platforms, to current market trends.
The state of the current market is evaluated with reference to current market and data, financial and sales trends, user surveys, and assessing the impressions of news media outlets. Each of the top hardware and software platforms are reviewed and evaluated to provide a thorough understanding of the competitive landscape of the smart phone and tablet market.
In addition to updating the research with respect to latest data and market developments, the Sixth Edition of our report adds invaluable insights into HTML5, Compact Coding, Input Controls and Sensors, Connection Type Issues, Smartphone Market Performance, Augmented Reality, and more.
This report is an essential read for any organization directly or indirectly involved in the mobile marketplace.
Target Audience:
•Application developers
•Wireless portal providers
•Mobile network operators
•Wireless device manufacturers
•Mobile virtual network operators
•Mobile application store providers
•Content development and management companies
•Advertising companies (online and mobile marketing)
•Any organization interested in monetizing their investment in the mobile space
Report Benefits: •Forecasts of many types
•Identify opportunities for mobile apps and widgets
•Understand the mobile widget ecosystem
•Understand the role and importance of HTML5
•Identify key emerging applications areas including Augmented Reality
The state of the current market is evaluated with reference to current market and data, financial and sales trends, user surveys, and assessing the impressions of news media outlets. Each of the top hardware and software platforms are reviewed and evaluated to provide a thorough understanding of the competitive landscape of the smart phone and tablet market.
In addition to updating the research with respect to latest data and market developments, the Sixth Edition of our report adds invaluable insights into HTML5, Compact Coding, Input Controls and Sensors, Connection Type Issues, Smartphone Market Performance, Augmented Reality, and more.
This report is an essential read for any organization directly or indirectly involved in the mobile marketplace.
Target Audience:
•Application developers
•Wireless portal providers
•Mobile network operators
•Wireless device manufacturers
•Mobile virtual network operators
•Mobile application store providers
•Content development and management companies
•Advertising companies (online and mobile marketing)
•Any organization interested in monetizing their investment in the mobile space
Report Benefits: •Forecasts of many types
•Identify opportunities for mobile apps and widgets
•Understand the mobile widget ecosystem
•Understand the role and importance of HTML5
•Identify key emerging applications areas including Augmented Reality
1 EXECUTIVE SUMMARY 9
2 DEFINITION OF A MOBILE APP 11
2.1 WHAT SEPARATES AN APP FROM A BUNDLED DEVICE FEATURE? 11
2.2 EXAMPLES OF CURRENT MOBILE APPS 11
3 HISTORY OF MOBILE PLATFORM PROGRAMMING 12
3.1 THE FIRST WIDGET 12
3.2 HARDWARE WIDGETS? 13
3.3 HARDWARE AND SOFTWARE EVOLUTION 14
3.3.1 Hardware evolution 15
3.3.1.1 The Smartphone revolution 18
3.3.2 Development platform evolution 18
3.3.2.1 Palm 19
3.3.2.2 WAP, WML, and HTML 20
3.3.2.3 Current Platforms 22
3.3.2.4 HTML5 Disadvantages 23
3.3.2.5 HTML5’s Fragmentation 23
3.3.2.5.1 HTML and Mini Browsers 25
3.3.2.5.2 Adobe, Flash, and SilverLight 26
3.3.2.5.3 JavaScript 26
3.3.2.5.4 AJAX 26
3.3.3 Development future 27
4 PLATFORM ARCHITECTURES 27
4.1 PLATFORM SPECIFIC DEVELOPMENT 28
4.1.1 Symbian 28
4.1.2 Windows Mobile, Windows Phone 7 29
4.1.3 Blackberry OS 30
4.1.4 iPhone OSX 32
4.1.5 Linux 34
4.1.6 Danger Hiptop, SideKick 35
4.1.7 Android 35
4.2 PORTABLE APP DEVELOPMENT 36
4.2.1 J2ME Platform 37
4.3 WEB BASED APPS 38
4.3.1 WAP/WML/XML 38
4.3.2 Web 2.0 and Social Software 38
4.3.3 HTML 39
4.3.3.1 Browser Constraints by Platform 39
2 DEFINITION OF A MOBILE APP 11
2.1 WHAT SEPARATES AN APP FROM A BUNDLED DEVICE FEATURE? 11
2.2 EXAMPLES OF CURRENT MOBILE APPS 11
3 HISTORY OF MOBILE PLATFORM PROGRAMMING 12
3.1 THE FIRST WIDGET 12
3.2 HARDWARE WIDGETS? 13
3.3 HARDWARE AND SOFTWARE EVOLUTION 14
3.3.1 Hardware evolution 15
3.3.1.1 The Smartphone revolution 18
3.3.2 Development platform evolution 18
3.3.2.1 Palm 19
3.3.2.2 WAP, WML, and HTML 20
3.3.2.3 Current Platforms 22
3.3.2.4 HTML5 Disadvantages 23
3.3.2.5 HTML5’s Fragmentation 23
3.3.2.5.1 HTML and Mini Browsers 25
3.3.2.5.2 Adobe, Flash, and SilverLight 26
3.3.2.5.3 JavaScript 26
3.3.2.5.4 AJAX 26
3.3.3 Development future 27
4 PLATFORM ARCHITECTURES 27
4.1 PLATFORM SPECIFIC DEVELOPMENT 28
4.1.1 Symbian 28
4.1.2 Windows Mobile, Windows Phone 7 29
4.1.3 Blackberry OS 30
4.1.4 iPhone OSX 32
4.1.5 Linux 34
4.1.6 Danger Hiptop, SideKick 35
4.1.7 Android 35
4.2 PORTABLE APP DEVELOPMENT 36
4.2.1 J2ME Platform 37
4.3 WEB BASED APPS 38
4.3.1 WAP/WML/XML 38
4.3.2 Web 2.0 and Social Software 38
4.3.3 HTML 39
4.3.3.1 Browser Constraints by Platform 39
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